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Issue Keeping Rigidbody Player Following Spline
#3
(12-23-2015, 02:11 PM)Jake Wrote: Unlike in 1.61, Spline's return local coordinates in Curvy 2, so this may be a reason why it fails now. You may also want to have a look at the two rigidbody examples provided and see how we used custom controllers to deal with Rigidbodies.

Thanks for the reply. By looking through the example code/scenes with the knowledge that splines return local space co-ordinates, I've been able to re-implement the original behaviour in the Curvy 2 version of my rigidbody controller  Big Grin .
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RE: Issue Keeping Rigidbody Player Following Spline - by Yog-Shoggoth - 12-23-2015, 11:17 PM

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