Runtime definately, not not as GUI-objects but as common 3d gameobjects.
If you know Shaderforge or any other nodebased editor you see what I want.
I worry if Curvy allows to have many separate (not connected) curves,
each one clickable (collider) and updating its shape when the connected node is moved by the user.
If you know Shaderforge or any other nodebased editor you see what I want.
I worry if Curvy allows to have many separate (not connected) curves,
each one clickable (collider) and updating its shape when the connected node is moved by the user.