Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Question regarding Spline Generated Path
#1
Hey guys, I Need some help regarding curvy, I'm trying my best to learn, but the documentation is so well documented it's very overwhelming!
 
So I've created a spline generated path for a racing game and..
1. I want to know How I Create a custom a custom CG Volume Controller so I can move objects along the path, with random deviation from the center of the spline considering these objects are rigidbodies that should detect collisions and deviate from their movement(I should be able to push them off the spline mesh) when collided.

2. How Can I generate Prefabs facing the direction of the path(tangent) at equal intervals. 


I've only been programming for a few months now, so I have a good grasp of the fundamentals and everything, and I'm doing my best to learn as much as possible. 
Sorry If I seem to ambitious, the video tutorials helped a lot but the documentation is hard to keep up with. Any Help would be really Appreciated! Thank you in advance.
Reply


Messages In This Thread
Question regarding Spline Generated Path - by linkinballzpokemon - 06-28-2020, 11:09 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Rasterized Path Range issue proton 7 26 04-30-2024, 11:17 AM
Last Post: _Aka_
  Incorrect mesh alignment after extrusion on curved path Thinkurvy 10 21 04-17-2024, 10:57 AM
Last Post: _Aka_
  Curvy Line Renderer for UI Spline? gekido 3 6 04-04-2024, 12:56 PM
Last Post: _Aka_
  Get position of all control points for a spline gekido 1 6 03-28-2024, 10:08 PM
Last Post: _Aka_

Forum Jump: