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Converting spline collider hit point to spline position
#1
Hi again,

I'm trying to add an object (let's say a cube) to a spline at the position where the spline was clicked. I'm using raycast and can get the spline clicked hit.point no issue, but how do I then convert that to an actual spline position so I can then add and move the cube to the correct location on the spline?

Many thanks (once again) for your valuable time

John
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#2
Hi,
I don't get something: you said you already get the hit point on the spline. Isn't that what you are asking for? Maybe with a drawing or a screenshot I can understand you better
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#3
Ah, no sorry I'm after the spline.Position value of that hit point (I am using Position Mode as Absolute).
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#4
1- Use spline.GetNearestPointTF to get the corresponding TF.
2- Use spline.TfToDistanceto get the corresponding distance
3- the corresponding splineController.Position is distance/spline.Distance
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#5
Hello and thank you for your reply.

In your step 3, there is no spline.Distance property, where would I obtain that from please.

thanks

John
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#6
Sorry, my bad, I meant spline.Length
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#7
Thank you for your help!
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#8
you are welcome
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