01-16-2019, 10:00 PM
(This post was last modified: 01-17-2019, 01:30 AM by geekrelief.)
I've narrowed down the issue a bit. Here's what the issue looks like https://streamable.com/06fwn Notice the unaligned meshes between generators. The problem gets worse the longer it runs.
Here I modified CurvySpline_private.cs:1109
https://streamable.com/p2b0r notice the meshes are now aligned but the ship and camera no longer rotate properly.
Update: Scratch my fix. That changes makes the CurvySplineSegment.ApproximationUp array all zero vectors.
Here I modified CurvySpline_private.cs:1109
Code:
//Vector3 nextControlPointInitialUp = currentOrientationAnchor.getOrthoUp0INTERNAL();
Vector3 nextControlPointInitialUp = currentOrientationAnchor.ApproximationUp[currentOrientationAnchor.ApproximationUp.Length -1];
https://streamable.com/p2b0r notice the meshes are now aligned but the ship and camera no longer rotate properly.
Update: Scratch my fix. That changes makes the CurvySplineSegment.ApproximationUp array all zero vectors.