11-27-2023, 11:09 AM
Is there a nice way to get the input spline that was used in the generation of an extruded mesh?
basically I want to raycast to a created mesh and get its input spline, it seems CGMesh resource doesn't contain any methods for this.
basically I want to raycast to a created mesh and get its input spline, it seems CGMesh resource doesn't contain any methods for this.