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Get spline from generated mesh
#1
Is there a nice way to get the input spline that was used in the generation of an extruded mesh?

basically I want to raycast to a created mesh and get its input spline, it seems CGMesh resource doesn't contain any methods for this.
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#2
Hi
Once the mesh is created, the data used for its creation, including the spline, are no more referenced. If you have access to the generator that created the mesh, you can get the spline from the Input Spline Path Module.
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