11-19-2018, 11:16 AM
Also i had few times out of memory with unity freeze ((( . Caused by infinite loop BuildVolumeSpots line 586 spots.Add(getSpot(itemID, ref group, ref currentBounds, dist)) .First one when i chage scale directly at spot input game object, second one dont remember what exactly provide. For now i add simple break at begining of this for loop in case if i > 10000 just for safety, was sad to lose last changes. Please, check for possible cases to solve it or maybe some safety checks if cannot reproduce