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Create an arrow dynamically following the spline
#25
It worked! Finally!! It was exactly that, I know it is not an ideal solution but is not a big deal to change that either.

Thank you so much!! I can finally forget about this annoyance Big GrinBig GrinBig Grin


(01-23-2018, 09:37 PM)_Aka_ Wrote: I have some news regarding this issues.

The issue happens because the "Max Cache PPU" value you set the Curvy preferences is not used by the build .exe file.

This is because Curvy uses Unity's PlayerPrefs class to save the "Max Cache PPU" value. Like the documentation says, on windows this class saves the value in the registery key HKCU\Software\[company name]\[product name]. What is not said in the documentation, is that when playing the project inside the Unity editor, the value is saved in a different registry key, the HKCU\Software\Unity\[company name]\[product name]

Clearly, Max Cache PPU should be stored via another mechanism. I don't know how yet, and I don't know when this will be done. Until then, a work around would be to edit the HKCU\Software\[company name]\[product name]\Curvy_MaxCachePPU key to make it match the Max Cache PPU from the editor.
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Messages In This Thread
RE: Create an arrow dynamically following the spline - by yandrako - 01-24-2018, 10:55 AM

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