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Create an arrow dynamically following the spline
#18
>>>> Is there any method to "initialize forcing the spline to have X positions based on just 3 Control Points?

1) You can force with Spline.Refresh(). It doesn't matter how many points a spline have. If its initialized, then its initialized and ready to go.
2) Sometimes at the first frame you get Isinitialized=true but it's not. I recommended in your situation to start after 30 or 60 frames your arrow stuff for testing purposes.
Otherwise I canNOT help you if you not follow some basic rules about Initializing and check stuff as I told you.

Further you can post a small example. So ppl can help you.
(Henry Ford) Each hour more of searching is each hour less of your live time.

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Messages In This Thread
RE: Create an arrow dynamically following the spline - by Trainzland - 10-07-2017, 10:21 PM

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