04-21-2017, 10:39 AM
(04-06-2017, 10:59 AM)yandrako Wrote:(04-05-2017, 06:42 PM)Jake Wrote: Yes, I'm back online again (moved housing, switched ISP), sorry for the delay.
Looks like the spline massively lost cache points somehow, interesting...to test this, inside CurvyLineRenderer.cs, could you please add a debug log to Refresh():
Code:public void Refresh()
{
Debug.Log(Spline.CacheSize);
...
}
and see if it got the same value in gamemode and standalone?
Or - even better and to speed this up, would you mind to send me a scene export to jake<at>fluffyunderware.com, I'll look into this asap.
Thanks,
Jake
Hello Jake, hope all the moving was nice
I've just send you an email to this address admin@fluffyunderware.com with an about that begins with "For Jake: Create.." explaining everything about it. I think its all right so I awayt your miracle as always.
Thanks
Yandrako
It seems when I test the project (on editor as well) on a mac I have the same problem, maybe some kind of quality setting or something like that? I know you are busy, just telling you that in case that could help on the debugging when you can
Thanks
Yandrako