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Create an arrow dynamically following the spline
#11
Yes, I'm back online again (moved housing, switched ISP), sorry for the delay.

Looks like the spline massively lost cache points somehow, interesting...to test this, inside CurvyLineRenderer.cs, could you please add a debug log to Refresh():

Code:
public void Refresh()
{
Debug.Log(Spline.CacheSize);
...
}


and see if it got the same value in gamemode and standalone?

Or - even better and to speed this up, would you mind to send me a scene export to jake<at>fluffyunderware.com, I'll look into this asap.

Thanks,
Jake
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Messages In This Thread
RE: Create an arrow dynamically following the spline - by Jake - 04-05-2017, 06:42 PM

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