04-05-2017, 06:42 PM
Yes, I'm back online again (moved housing, switched ISP), sorry for the delay.
Looks like the spline massively lost cache points somehow, interesting...to test this, inside CurvyLineRenderer.cs, could you please add a debug log to Refresh():
and see if it got the same value in gamemode and standalone?
Or - even better and to speed this up, would you mind to send me a scene export to jake<at>fluffyunderware.com, I'll look into this asap.
Thanks,
Jake
Looks like the spline massively lost cache points somehow, interesting...to test this, inside CurvyLineRenderer.cs, could you please add a debug log to Refresh():
Code:
public void Refresh()
{
Debug.Log(Spline.CacheSize);
...
}
and see if it got the same value in gamemode and standalone?
Or - even better and to speed this up, would you mind to send me a scene export to jake<at>fluffyunderware.com, I'll look into this asap.
Thanks,
Jake