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Create an arrow dynamically following the spline
#7
(01-18-2017, 07:36 PM)Jake Wrote: My knowledge of uGUI, especially when mixing with regular components, is limited. CurvyLineRenderer isn't any different than the regular LineRenderer script beside it fills the points array, that's all I can say - so it's unlikely that the problem is caused by our inherited LineRenderer.

Perhaps anyone else got a good idea!?


I tried a different approach. Now I add a new canvas with screen space - camera to the player and now I can see the cury line renderer on the camera. The problem is I cant see always, it dissapears when I look with the player (its an fps) to the front. If I look to the back or to both of sides I can see the curve, but there is a cone in front on the player that cant let me see the curve and no idea why.


Any ideas?
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Messages In This Thread
RE: Create an arrow dynamically following the spline - by yandrako - 01-26-2017, 11:46 AM

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