Hello - thank you for your message. The reason I need more than one mesh is that the player can make branches to the railway, so that there will be connections between railway lines.
I have made models for the railroad switches, which have an animation for the track changing to switch onto the different rail paths. The models have two small splines with a connection, and are put on the map by the player. The player can then make the railway line splines to connect to the railroad switches, and join them with spline connections.
This way the player can make railway tracks that join each other, with an animated railroad switch.
This is the reason why I need to have separate railway spline meshes that can join each other without gaps, which I understand makes things rather complicated unfortunately.
As the gaps between meshes are quite small, all I might need is for the mesh to extend a bit after the spline finishes (by a few game world centimetres), so it overlaps with the mesh it is joining. Do you think this could be a solution? Perhaps by using the mesh cap generator, or just by moving the last control point back slightly?
Thank you for your advice!
I have made models for the railroad switches, which have an animation for the track changing to switch onto the different rail paths. The models have two small splines with a connection, and are put on the map by the player. The player can then make the railway line splines to connect to the railroad switches, and join them with spline connections.
This way the player can make railway tracks that join each other, with an animated railroad switch.
This is the reason why I need to have separate railway spline meshes that can join each other without gaps, which I understand makes things rather complicated unfortunately.
As the gaps between meshes are quite small, all I might need is for the mesh to extend a bit after the spline finishes (by a few game world centimetres), so it overlaps with the mesh it is joining. Do you think this could be a solution? Perhaps by using the mesh cap generator, or just by moving the last control point back slightly?
Thank you for your advice!