Yes, I understand that only one is allowed in a scene.
I was talking about adding one directly into a prefab.
Seems like your gameobject has one inside, I just can't see it unless I put the prefab in a scene.
I suppose it has to do with HideInHierarchy.
I do understand what you're getting at about deleting the manager from prefabs in scene mode though, the errors make sense.
Would be sweet to see a version independent from the global manager down the line.
For now I decided to make my own hooks inside the Add and Remove methods in Connection.
That way I can create my connections when the game starts (From metadata I saved with my hooks), since the ones I use are always the same.
I was talking about adding one directly into a prefab.
Seems like your gameobject has one inside, I just can't see it unless I put the prefab in a scene.
I suppose it has to do with HideInHierarchy.
I do understand what you're getting at about deleting the manager from prefabs in scene mode though, the errors make sense.
Would be sweet to see a version independent from the global manager down the line.
For now I decided to make my own hooks inside the Add and Remove methods in Connection.
That way I can create my connections when the game starts (From metadata I saved with my hooks), since the ones I use are always the same.