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Splines Connections Problems
#4
Oh sorry, I didn't Had a notification about your response, and I kind of forget.

Yes my scene loader can load multiple scene, for performance reason I load all of them at start, and active/desactive what I want.
With that kind of setup, Singleton are extremly problematic.

and secondly, even if I had a prefabs of _curvyGlobal, 2 things:
- I think this object is created automaticly, even in my main scene (But I think I have seen that i could desactivate that)
- Secondly, a unity probleme: since I'm using the editor to add/subb object, unity does'nt want me to use DestroyImmediate inside an prefabs in the scene :Sad so i'm limited in terme of prefabs.

Don't bother modify it only for me, it's more a suggestion for you in the future Wink
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Messages In This Thread
Splines Connections Problems - by UsernameHed - 07-12-2019, 04:22 PM
RE: Splines Connections Problems - by _Aka_ - 07-12-2019, 08:52 PM
RE: Splines Connections Problems - by _Aka_ - 07-12-2019, 08:59 PM
RE: Splines Connections Problems - by UsernameHed - 07-20-2019, 03:07 PM
RE: Splines Connections Problems - by _Aka_ - 07-20-2019, 03:12 PM

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