01-14-2014, 12:57 PM
Ok, for everyone having the same issue with the SplinePathMeshBuilder, here's a fix:
Open CurvySpline.cs and locate the method DistanceToTF (float distance) and insert to the following before anything else in the method's body:
Jake
Open CurvySpline.cs and locate the method DistanceToTF (float distance) and insert to the following before anything else in the method's body:
Code:
if (Length > 0 && distance >= Length)
return 1;
Jake