01-17-2018, 02:45 AM
I did figure out a way around this problem by using two splines and doing a horizontal/linear interpolation along the two lines using vertical splines interpolation points. Resulting in this (note, the white points are there just to show all my calculated points for my UV calculations):
That logic isn't required any longer, but if I were to do it again, the way I'd implement it for 2 or more vertical splines, I'd create a horizontal spline with points according to the interpolation of the points along the vertical axis so that the shape is much smoother. This way there aren't pinch points when there is 3 or more vertical splines.
El
That logic isn't required any longer, but if I were to do it again, the way I'd implement it for 2 or more vertical splines, I'd create a horizontal spline with points according to the interpolation of the points along the vertical axis so that the shape is much smoother. This way there aren't pinch points when there is 3 or more vertical splines.
El