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Interpolate not respecting CurvySpline translation
#2
Speaking of controllers, there is an option "Space" to use world mode.

But in general Curvy splines return local space coordinates. It's faster and most of time it's what you want. Just transform the results into world space! There is even a convenience method, seeĀ here!
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RE: Interpolate not respecting CurvySpline translation - by Jake - 10-19-2015, 07:30 PM

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