Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
interpolate to nth control point
I have a spline with a number of control points.  I can go from one control point to an adjacent control point via Interpolate(% progress, worldSpace).  Works fine. 

My initial take on going from CP0 => CP3 was getting CP3 control point & calling Interpolate from that CP.  What am I missing here?  Thanks. 

  var nextControlPoint = Spline.ControlPointsList[_icp+3];
  transform.position = nextControlPoint.Interpolate(percentCompletion, Space.World);
When you use a someControlPoint.Interpolate, you have a position between that control point and the next one, so cp3.Interpolate returns a position between cp3 and cp4
Also, the first parameter is not a %. Please read the method's documentation to understand what that parameter means. More information here:]=tf#units
Each control point has a Distance and TF values. You also have a InterpolateByDistance method. The max value of TF is 1 and the max value of Distance is Spline.Length. With all this information you should be able to find any point at any position on the spline.
I hope this helped
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.

Possibly Related Threads…
Thread Author Replies Views Last Post
  Questions about Generator: mesh/objects within spline, snap to control point dartboard 5 470 06-09-2021, 12:42 PM
Last Post: _Aka_
  get a point on the curve a distance away from another fortune53 1 389 03-31-2021, 07:46 AM
Last Post: _Aka_
  How to add a new point with a smooth curve? athos_k 4 731 03-22-2021, 09:10 AM
Last Post: _Aka_
  Get nearest point problem Lupp_ 15 1,771 03-06-2021, 12:24 PM
Last Post: _Aka_

Forum Jump: