10-03-2023, 08:05 PM
I have a spline with dynamically placed and bent/stretched meshes (a bunch of wires). In runtime this rebuilds every frame, I wonder if there is any way to avoid rebuilding the meshes once in runtime and instead just stick to bending and stretching the meshes created?
Either to have them create once at start or just once in the scene. It would save on performance but it would also keep them from popping in new meshes during runtime.
Either to have them create once at start or just once in the scene. It would save on performance but it would also keep them from popping in new meshes during runtime.