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Disable Generator Rasterized Objects
#1
Hi I have a list of objects produced along a rasterised path that I want to first disable on start except for the first and then control the enable/disable during the scene traditionally, but the curvy generator is overriding the code from the list I set up. Is there any way to take control of these gameobjects?

(08-24-2023, 09:27 PM)SAMYTHEBIGJUICY Wrote: Hi I have a list of objects produced along a rasterised path that I want to first disable on start except for the first and then control the enable/disable during the scene traditionally, but the curvy generator is overriding the code from the list I set up. Is there any way to take control of these gameobjects?

Alternatively, if there is an easy way to activate only the first gameobject, and then activate the next/disable the last along the spline on trigger that's essentially what I'm trying to achieve.
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#2
Hi
What about exporting the generated objects from the generator to the scene, then disabling the generator?
https://curvyeditor.com/documentation/generator/modules/creategameobject#export
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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#3
(08-25-2023, 08:54 AM)_Aka_ Wrote: Hi
What about exporting the generated objects from the generator to the scene, then disabling the generator?
https://curvyeditor.com/documentation/generator/modules/creategameobject#export

Thank you!
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#4
You are welcome.
If and when you feel like it, please leave a review for the asset, that helps a lot.
Have a nice day.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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