08-24-2023, 09:27 PM
(This post was last modified: 08-24-2023, 09:41 PM by SAMYTHEBIGJUICY.)
Hi I have a list of objects produced along a rasterised path that I want to first disable on start except for the first and then control the enable/disable during the scene traditionally, but the curvy generator is overriding the code from the list I set up. Is there any way to take control of these gameobjects?
Alternatively, if there is an easy way to activate only the first gameobject, and then activate the next/disable the last along the spline on trigger that's essentially what I'm trying to achieve.
(08-24-2023, 09:27 PM)SAMYTHEBIGJUICY Wrote: Hi I have a list of objects produced along a rasterised path that I want to first disable on start except for the first and then control the enable/disable during the scene traditionally, but the curvy generator is overriding the code from the list I set up. Is there any way to take control of these gameobjects?
Alternatively, if there is an easy way to activate only the first gameobject, and then activate the next/disable the last along the spline on trigger that's essentially what I'm trying to achieve.