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Invisible generated meshes in build
#1
Hi,
Since I updated to 8.6.1 (from 8.4), my generated meshes are no longer visibles in build (everything works well in the editor).
The colliders works so this is a purely visual issue.

The Player.log contains warning related to curvy and UV2:

Code:
(Filename: C:/Sirenix/OdinSerializer/OdinSerializer/Core/Misc/ArchitectureInfo.cs Line: 115)

[Curvy] UV2 Unwrapping is not available outside of the editor
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
FluffyUnderware.DevTools.DTLog:Log (object,UnityEngine.Object) (at C:/Projects/Project_CityRunner/CityRunner/Assets/Plugins/ToolBuddy/Dependencies/DevTools/Classes/DTUtility.cs:909)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh:get_UnwrapUV2 () (at C:/Projects/Project_CityRunner/CityRunner/Assets/Plugins/ToolBuddy/Assets/Curvy/Scripts/CG Modules/CreateMesh.cs:330)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh:WriteVMeshToMesh (FluffyUnderware.Curvy.Generator.CGVMesh,System.Collections.Generic.List`1<FluffyUnderware.Curvy.Generator.CGMeshResource>) (at C:/Projects/Project_CityRunner/CityRunner/Assets/Plugins/ToolBuddy/Assets/Curvy/Scripts/CG Modules/CreateMesh.cs:1123)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh:CreateSpotMeshes (System.Collections.Generic.List`1<FluffyUnderware.Curvy.Generator.CGVMesh>,ToolBuddy.Pooling.Collections.SubArray`1<FluffyUnderware.Curvy.Generator.CGSpot>,bool,bool,System.Collections.Generic.List`1<FluffyUnderware.Curvy.Generator.CGMeshResource>) (at C:/Projects/Project_CityRunner/CityRunner/Assets/Plugins/ToolBuddy/Assets/Curvy/Scripts/CG Modules/CreateMesh.cs:1047)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh:Refresh () (at C:/Projects/Project_CityRunner/CityRunner/Assets/Plugins/ToolBuddy/Assets/Curvy/Scripts/CG Modules/CreateMesh.cs:872)
FluffyUnderware.Curvy.Generator.CGModule:doRefresh () (at C:/Projects/Project_CityRunner/CityRunner/Assets/Plugins/ToolBuddy/Assets/Curvy/Scripts/CG/CGModule.cs:778)
FluffyUnderware.Curvy.Generator.CurvyGenerator:Refresh (bool) (at C:/Projects/Project_CityRunner/CityRunner/Assets/Plugins/ToolBuddy/Assets/Curvy/Scripts/CG/CurvyGenerator.cs:851)
FluffyUnderware.Curvy.Generator.CurvyGenerator:Initialize (bool) (at C:/Projects/Project_CityRunner/CityRunner/Assets/Plugins/ToolBuddy/Assets/Curvy/Scripts/CG/CurvyGenerator.cs:803)
FluffyUnderware.Curvy.Generator.CurvyGenerator:Update () (at C:/Projects/Project_CityRunner/CityRunner/Assets/Plugins/ToolBuddy/Assets/Curvy/Scripts/CG/CurvyGenerator.cs:308)

I tried to uncheck "Unwrap UV2" in the CreateMesh node and "Generate UV2" in the node Volume Mesh with no success.
Still, I find it strange that everything was working fine before the update and I didn't change anything in my generators.

Thanks for reading my issue


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Messages In This Thread
Invisible generated meshes in build - by itsGama - 06-05-2023, 11:37 AM

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