Hi
Can you tell me what you are trying to do exactly? Maybe using SwitchTo is not what you need. Do you just need to make your controller follow another spline once it reaches the end of a first one? If so, have you thought about using connections? You can see it used in example scene 03_Connections.
The SwitchTo applies a transition that is not instant. More about that method here:
https://api.curvyeditor.com/FluffyUnderw...em_Single_
By setting position to 0, you will not stop the position to be set to 1 at the end of the transition, that you set to take 1 second.
If you give me more information about your end goal, I will probably be able to help you more.
Can you tell me what you are trying to do exactly? Maybe using SwitchTo is not what you need. Do you just need to make your controller follow another spline once it reaches the end of a first one? If so, have you thought about using connections? You can see it used in example scene 03_Connections.
The SwitchTo applies a transition that is not instant. More about that method here:
https://api.curvyeditor.com/FluffyUnderw...em_Single_
By setting position to 0, you will not stop the position to be set to 1 at the end of the transition, that you set to take 1 second.
If you give me more information about your end goal, I will probably be able to help you more.
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Available for freelance workâfeel free to reach out.
Available for freelance workâfeel free to reach out.