02-23-2023, 04:59 AM
I realized in the meantime that I might get the result I need if use switch my Spine Path with my Spline Shape.
This very nearly gave me exactly what I want.
But sadly this also opened another can of worms. The mesh doesn't create caps at the start/end, so I can only really use it for colliders. But also the collider is just a ribbon, it's not a actual volume.
I tried the Generate Mesh tool again on it, but this creates a new mesh independent from the one made by the generator. So again the collider doesn't become part of it.
This very nearly gave me exactly what I want.
But sadly this also opened another can of worms. The mesh doesn't create caps at the start/end, so I can only really use it for colliders. But also the collider is just a ribbon, it's not a actual volume.
I tried the Generate Mesh tool again on it, but this creates a new mesh independent from the one made by the generator. So again the collider doesn't become part of it.