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Changing speed between ControlPoints

I'm looking to change the speed of an object attached to a spline after it travels pass each control point.
(E.g A race car slowing down for corners and speeding up after the corner)

How would I best achieve something like this?

Thanks in advance.
In your controller, you have a OnControlPointReached event. Use that ans set your new speed in the event handler.
Let me know if it does work
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