05-23-2024, 06:18 PM
I as trying to modify the height metadata script to control the speed, without success. How can I accomplish this? Thanks.
Controler Speed from metadata
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05-23-2024, 06:18 PM
I as trying to modify the height metadata script to control the speed, without success. How can I accomplish this? Thanks.
05-24-2024, 08:41 AM
Hi,
Code: using FluffyUnderware.Curvy; Code: using FluffyUnderware.Curvy.Controllers; I hope this helped. If and when you feel like it, please leave a review for the asset, that helps a lot. Have a nice day
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Available for freelance work—feel free to reach out.
06-24-2024, 10:27 AM
Thank you for your reply! Is there an easy way to add the SpeedMetaData component the control points automatically while the spline is being created?
06-25-2024, 02:53 AM
Thank you for your reply! Is there an easy way to add the SpeedMetaData component the control points automatically while the spline is being created?
06-25-2024, 11:18 AM
I see different ways, one of them being to create a script that would listen to the OnRefresh event of active splines in the scene, and on each refresh to make sure that all the splines` control points have a SpeedMetaData component attached to them.
The main members to use: CurvySpline.OnRefresh CurvySpline.ControlPointsList Did this help?
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Available for freelance work—feel free to reach out. |
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