01-05-2019, 09:50 PM
Hello there people,
I really love the curvy splines plugin and it will be of crucial value to my new game that i am preparing.
I have an annoying issue with the new unity 2018.3 though.
Whenever i use the Generator i get
InvalidOperationException: Destroying a GameObject inside a Prefab instance is not allowed.
UnityEngine.Object.DestroyImmediate (UnityEngine.Object obj) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.bindings.cs:322)
FluffyUnderware.DevTools.ComponentPool.Push (UnityEngine.Component item) (at Assets/Plugins/DevTools/Components/ComponentPool.cs:212)
FluffyUnderware.Curvy.Generator.CGMeshResourceLoader.Destroy (FluffyUnderware.Curvy.Generator.CGModule cgModule, UnityEngine.Component obj, System.String context, System.Boolean kill) (at Assets/Plugins/Curvy/Base/CG/CGResource.cs:189)
FluffyUnderware.Curvy.Generator.CGResourceHandler.DestroyResource (FluffyUnderware.Curvy.Generator.CGModule module, System.String resName, UnityEngine.Component obj, System.String context, System.Boolean kill) (at Assets/Plugins/Curvy/Base/CG/CGResource.cs:66)
FluffyUnderware.Curvy.Generator.CGModule.DeleteManagedResource (System.String resourceName, UnityEngine.Component res, System.String context, System.Boolean dontUsePool) (at Assets/Plugins/Curvy/Base/CG/CGModule.cs:595)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.removeUnusedResource () (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:756)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.Refresh () (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:531)
FluffyUnderware.Curvy.Generator.CGModule.doRefresh () (at Assets/Plugins/Curvy/Base/CG/CGModule.cs:801)
FluffyUnderware.Curvy.Generator.CurvyGenerator.Refresh (System.Boolean forceUpdate) (at Assets/Plugins/Curvy/Base/CG/CurvyGenerator.cs:586)
FluffyUnderware.Curvy.Generator.CurvyGenerator.Initialize (System.Boolean force) (at Assets/Plugins/Curvy/Base/CG/CurvyGenerator.cs:551)
FluffyUnderware.Curvy.Generator.CurvyGenerator.Update () (at Assets/Plugins/Curvy/Base/CG/CurvyGenerator.cs:244)
Do you know when you will get an update that will most likely solve this? I am not in a hurry but you know how bad it gets in your eyes with these errors on the console. Especially when you want to do debugging and such.
All the best and keep up the amazing work man.
I really love the curvy splines plugin and it will be of crucial value to my new game that i am preparing.
I have an annoying issue with the new unity 2018.3 though.
Whenever i use the Generator i get
InvalidOperationException: Destroying a GameObject inside a Prefab instance is not allowed.
UnityEngine.Object.DestroyImmediate (UnityEngine.Object obj) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.bindings.cs:322)
FluffyUnderware.DevTools.ComponentPool.Push (UnityEngine.Component item) (at Assets/Plugins/DevTools/Components/ComponentPool.cs:212)
FluffyUnderware.Curvy.Generator.CGMeshResourceLoader.Destroy (FluffyUnderware.Curvy.Generator.CGModule cgModule, UnityEngine.Component obj, System.String context, System.Boolean kill) (at Assets/Plugins/Curvy/Base/CG/CGResource.cs:189)
FluffyUnderware.Curvy.Generator.CGResourceHandler.DestroyResource (FluffyUnderware.Curvy.Generator.CGModule module, System.String resName, UnityEngine.Component obj, System.String context, System.Boolean kill) (at Assets/Plugins/Curvy/Base/CG/CGResource.cs:66)
FluffyUnderware.Curvy.Generator.CGModule.DeleteManagedResource (System.String resourceName, UnityEngine.Component res, System.String context, System.Boolean dontUsePool) (at Assets/Plugins/Curvy/Base/CG/CGModule.cs:595)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.removeUnusedResource () (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:756)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.Refresh () (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:531)
FluffyUnderware.Curvy.Generator.CGModule.doRefresh () (at Assets/Plugins/Curvy/Base/CG/CGModule.cs:801)
FluffyUnderware.Curvy.Generator.CurvyGenerator.Refresh (System.Boolean forceUpdate) (at Assets/Plugins/Curvy/Base/CG/CurvyGenerator.cs:586)
FluffyUnderware.Curvy.Generator.CurvyGenerator.Initialize (System.Boolean force) (at Assets/Plugins/Curvy/Base/CG/CurvyGenerator.cs:551)
FluffyUnderware.Curvy.Generator.CurvyGenerator.Update () (at Assets/Plugins/Curvy/Base/CG/CurvyGenerator.cs:244)
Do you know when you will get an update that will most likely solve this? I am not in a hurry but you know how bad it gets in your eyes with these errors on the console. Especially when you want to do debugging and such.
All the best and keep up the amazing work man.