11-18-2025, 07:50 PM
Hi,
I just bought your asset for use in Unity 6.2 and am running into several issues. I don't see other posts with these problems so I'm guessing it must be due to my Unity version?
1) If a spline is a prefab, control points can NOT be selected by dragging the mouse over them. I was able to drag/select points for the prefab while in the prefab view but once the prefab was instantiated this became impossible. I unpacked the prefab, and was able to select points again.
2) When restricting control points to a 2D plane, grid snapping does not work properly. If I set the grid to 0.25 and have control points unrestricted they move properly in 0.25 increments. If I then restrict control points to 2D, the snap increments are 1, and nothing I can do changes it to match my 0.25 grid size. Unrestricting the control points again eliminates this problem.
3) If I am using a shape for a spline, hitting undo force-reverts the shape back to its starting values. So for example, if the shape was a 2D box, and I moved the points of the box instead of changing the box size in the shape component then hitting undo at any point reverts the box back to the starting shape parameters. This will erase any added/moved/modified points, etc.
Thank you!
I just bought your asset for use in Unity 6.2 and am running into several issues. I don't see other posts with these problems so I'm guessing it must be due to my Unity version?
1) If a spline is a prefab, control points can NOT be selected by dragging the mouse over them. I was able to drag/select points for the prefab while in the prefab view but once the prefab was instantiated this became impossible. I unpacked the prefab, and was able to select points again.
2) When restricting control points to a 2D plane, grid snapping does not work properly. If I set the grid to 0.25 and have control points unrestricted they move properly in 0.25 increments. If I then restrict control points to 2D, the snap increments are 1, and nothing I can do changes it to match my 0.25 grid size. Unrestricting the control points again eliminates this problem.
3) If I am using a shape for a spline, hitting undo force-reverts the shape back to its starting values. So for example, if the shape was a 2D box, and I moved the points of the box instead of changing the box size in the shape component then hitting undo at any point reverts the box back to the starting shape parameters. This will erase any added/moved/modified points, etc.
Thank you!

