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Generate Mesh Spline from GameObject
#3
I have tried mesh extrusion before but couldn't get the result of the rainbow because I can't use a texture alone to define the colors of the rainbow for the created extruded mesh. That's why I have created a rectangle in Blender and sliced it into 7 parts and mapped each part to a color. Now, how can I apply the same colors (with the same order) of my rectangle model to the extruded mesh? I want to get a road with the same rectangle I have created.
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RE: Generate Mesh Spline from GameObject - by processor - 09-30-2020, 02:48 PM

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