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How to spawn GameObjects on corners of the liinear spline?
#6
I am trying to prepare additional module to provide "Spots" with exact positions of the control points. Not computed.
Can you give me a hint please?

I am inside BuildRasterizedPath.cs
How to get list of Control Points (corners when Linear)
Can I get the CGShape data in InPath somehow to iterate on Positions and normals?
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Messages In This Thread
RE: How to spawn GameObjects on corners of the liinear spline? - by Pixel Flipper - 09-17-2019, 12:29 PM

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