08-01-2019, 12:27 PM
Sorry, but i didnt get an email when i receive an private message, but now i read all of them and thanks again for the modified gizmo code, but before i used the workaround that i simple deactivate the gizmos for CurvySplineSegments in editor, so i dont get this massive FPS drop and just activate them if i had to modify them. Because i imported the spline from another program and switched the placeholders with the CP0000, in that way i was not in need to activate them again.
I tried with some smaller values, but at the end of the spline with 0.4 it was still wobbling a little bit, thats why i had to use 0.5 as a minimum.
Fortunally the client saw the 0.5 switch for directions and told me its even better then before, because now you have an better understanding of changing directions. So all in all the dmaping method would have been implemented, even if the SplineController didnt wobble around
have a nice day too and keep on with your wonderful work
I tried with some smaller values, but at the end of the spline with 0.4 it was still wobbling a little bit, thats why i had to use 0.5 as a minimum.
Fortunally the client saw the 0.5 switch for directions and told me its even better then before, because now you have an better understanding of changing directions. So all in all the dmaping method would have been implemented, even if the SplineController didnt wobble around
have a nice day too and keep on with your wonderful work