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Follow Up Spline Issue
#3
If A is a follow up of B, they both need to be part of the same connection, which is not your case if I understand properly. So before setting the followup, you should connect the cps with the same connection. This is what I do in the attached scene and code.
Your use case definitely made me realize that:
* SetFollowUp should have a feedback when called on two CPs not being part of the same connection
* Connection.AddControlPoints should have a feedback when trying to add A to a connection while it is already part of another connection. For now the method just returns with no feedback
I will add this feedback in one of the comming updates
My attached scene has all the splines in the same scene. This is different than your use case, but I don't think it will impact the final result. Let me know if you can't manage to make it work with multiple scenes.

Have a nice day


Attached Files
.zip   RuntimeFollowup.zip (Size: 6.55 KB / Downloads: 2)
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Messages In This Thread
Follow Up Spline Issue - by JHulse95 - 07-24-2019, 11:30 AM
RE: Follow Up Spline Issue - by _Aka_ - 07-24-2019, 05:42 PM
RE: Follow Up Spline Issue - by _Aka_ - 07-24-2019, 06:20 PM
RE: Follow Up Spline Issue - by JHulse95 - 07-25-2019, 10:59 AM
RE: Follow Up Spline Issue - by _Aka_ - 07-25-2019, 01:04 PM
RE: Follow Up Spline Issue - by JHulse95 - 07-25-2019, 01:44 PM
RE: Follow Up Spline Issue - by _Aka_ - 07-25-2019, 02:08 PM
RE: Follow Up Spline Issue - by JHulse95 - 07-25-2019, 02:34 PM
RE: Follow Up Spline Issue - by _Aka_ - 07-25-2019, 02:36 PM

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