06-19-2019, 03:58 PM
Sorry, in my haste I've not been overly clear.
My game has a player that uses free movement (not confined by splines), then when the player hits a collision box (which is attached to a spline) I assign that spline to the Spline Controller and hit Play. Meaning the player goes along the spline, until they hit the end and then we hit STOP.
This works perfectly fine.
What I want to be able to do is start at the end of a spline and go to the beginning.
I notice that Connections have Follow-Ups where you can define a Heading Direction, is there anything similar within normal paths?
Regards,
Ian
My game has a player that uses free movement (not confined by splines), then when the player hits a collision box (which is attached to a spline) I assign that spline to the Spline Controller and hit Play. Meaning the player goes along the spline, until they hit the end and then we hit STOP.
This works perfectly fine.
What I want to be able to do is start at the end of a spline and go to the beginning.
I notice that Connections have Follow-Ups where you can define a Heading Direction, is there anything similar within normal paths?
Regards,
Ian