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make a spline branch smoothly off another spline
#3
Hi thanks for your help. sorry took a while to reply.
I've got a control point at point C. I'm going to try a different approach to your suggestion, if that fails I'll be asking for some more advice.

Just one more question for now :  How could I get about 8 world positions on a spline between 2 control points ( the positions should be equal distances apart ) ?

Regards


EDIT : I've worked it out (Vector3 Interpolate( float tf )), I'm probably too eager to ask questions lol.
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Messages In This Thread
RE: make a spline branch smoothly off another spline - by dazz777 - 06-06-2019, 12:42 PM

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