03-29-2019, 05:27 PM
(03-25-2019, 04:46 AM)3583Bytes Wrote: So after some additional testing, it seems that it only happens in reverse.
So the reverse thing was false, i can replicate it in both directions, however I think I may have found the issue,
In my code I simply adjust the position on the spline when needed, in the Example Scene I see that I should really be using:
SplineController.TeleportBy
I will test tonight