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Rotation issue on a Parented Spline Controller
#5
Ok, I now understand what you try to do. To do it, you will simply need to add a script that overrides the controlled object's rotation to set it the same as the rotation of the spline. It's a one line script. I added it to the zip and updated the scene.


Attached Files
.zip   ControllerRotation2.zip (Size: 4.84 KB / Downloads: 4)
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RE: Rotation issue on a Parented Spline Controller - by _Aka_ - 12-05-2018, 04:25 PM

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