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Freewalk mode, then return to spline
#4
Hi,

I tried reproducing your issue but couldn't. Maybe some of your code modifies the OffsetRadius or some other parameters. Anyways, I have attached a working version of your code, with an example scene. I am sure that, by comparing my scene to yours, you will quickly find your issue's cause.

Unrelated to that issue, I have some remarks about your code:
  • Based on your comment, cpPositions is build at Start. Just make sure that if the spline updates, you update that list too. In my code I used spline.ControlPointsList directly.
  • You will have a better result if you have some logic to decide whether to use InsertBefore or InsertAfter, depending on your level configuration.
  • InsertBefore does by default refresh the spline, no need to call the Refresh afterwards.


Attached Files
.zip   FreeWalkTest.zip (Size: 5.31 KB / Downloads: 4)
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Messages In This Thread
RE: Freewalk mode, then return to spline - by _Aka_ - 08-28-2018, 01:48 PM

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