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Freewalk mode, then return to spline
#2
(08-27-2018, 03:39 AM)mythstified Wrote: It will find the nearest CP through a simple distance calc; it will InsertBefore that nearest CP with the position at the players current position; once it reaches the CP first found, it will remove the 'virtual' one I created to smooth out the path, and the original spline should look the same.
Could you please send me the code that does that so I can see what goes wrong? Also, what Curvy version do you use? And if you have a ready made scene/project to test this, that would save some time.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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RE: Freewalk mode, then return to spline - by _Aka_ - 08-27-2018, 02:25 PM

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