07-19-2018, 06:56 AM
(This post was last modified: 07-19-2018, 06:57 AM by GenericJoe.)
Hello, I'm sad to see that the animate function is being removed from Curvy, especially after it took me so long to figure out how to use it
To be fair I do understand the reasoning - it's not curvy's responsibility.
My code is all dynamic, as in I create the splines in real-time.
Easing movement along a spline is very common (e.g.start and end slow), and there must be a simple solution via scripts without having to resort to the unity Animation editor window. Can anyone give me some tips?
To be fair I do understand the reasoning - it's not curvy's responsibility.
My code is all dynamic, as in I create the splines in real-time.
Easing movement along a spline is very common (e.g.start and end slow), and there must be a simple solution via scripts without having to resort to the unity Animation editor window. Can anyone give me some tips?