(08-06-2013, 11:40 AM)'Jake' Wrote: Yes, this is possible. To have a cylinder extrude along a spline you'll need at least a custom Start Mesh (Halfsphere's aren't builtin yet), then you can animate the FromTF and ToTF parameter to dynamically define the length of the extrusion. For performance reasons I would use a FixedF extrusion (it's usually the fastest). Adaptive results in less vertices, but requires more calculations.How is a custom mesh created?
Jake
EDIT: I mean, how is a custom mesh created for the mesh builder's Start Mesh and End Mesh variables? I created a mesh in Blender, imported it into Unity, and assigned it to both the Start Mesh and End Mesh variables and the mesh builder creates a mesh that appears to have edges connecting the wrong vertices.
Thanks,