My guess is that you are giving a relative distance while your controller expects an absolute one.
Position sets/gets either the absolute or relative position (TF) depending on your controller's MoveMode.
So either set that mode to Relative, or use mySplineController.RelativePosition, which always takes a relative position, regardless of the controller's MoveMode.
Position sets/gets either the absolute or relative position (TF) depending on your controller's MoveMode.
So either set that mode to Relative, or use mySplineController.RelativePosition, which always takes a relative position, regardless of the controller's MoveMode.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.