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follow spline on instantiation
#1
Hi
What is the correct way for an instantiated prefab to follow a spline already present in scene?
So far I'm trying this in the spline controller attached to the prefab:



void Awake()
{
   var mySpline = GameObject.FindGameObjectWithTag(splinetag);
   CurvySpline mInitialSpline = mySpline.gameObject.GetComponent("CurvySpline") as CurvySpline;
   m_Spline.Refresh();
}




Any help much appreciated

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Messages In This Thread
follow spline on instantiation - by pez111 - 11-12-2017, 11:10 PM
RE: follow spline on instantiation - by pez111 - 11-13-2017, 07:34 PM
RE: follow spline on instantiation - by Jake - 11-15-2017, 06:42 PM
RE: follow spline on instantiation - by pez111 - 11-16-2017, 11:04 PM

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