03-26-2016, 08:17 AM
To reverse a spline, use CurvySpline.Flip() or the corresponding toolbar icon.
If a controller doesn't use animate, negative speed works. However, using negative speed with Animate isn't working. That's a bug and will be fixed. As a workaround, use positive speed and a negative animation curve, e.g. instead a curve from 0 to 1 (y axis) use a curve from 0 to -1. I tried this and it works flawless with the UI Text Spline controller.
If a controller doesn't use animate, negative speed works. However, using negative speed with Animate isn't working. That's a bug and will be fixed. As a workaround, use positive speed and a negative animation curve, e.g. instead a curve from 0 to 1 (y axis) use a curve from 0 to -1. I tried this and it works flawless with the UI Text Spline controller.