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[Solved] SplineController skips on CurvySpline.ControlPoints[0].Delete()
#3
Thanks Jake, it worked. With the first method, the SplineController's position doesn't change at all.

However, I noticed that the SplineController's rotation does change after removing and adding a control point (position remains identical, and spline looks visually identical). Is this a bug?

It's a moot point for me now, because another issue revealed itself: When I remove a control point, the mesh changes, and the texture shifts as a result (both managed by Curvy Generator). This obviously isn't a bug, but it means I probably need to add/remove entire splines rather than segments. Does that sound like the right approach?

Thanks,
cristian
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Messages In This Thread
RE: SplineController skips on CurvySpline.ControlPoints[0].Delete() - by cpoll - 02-04-2016, 01:49 AM

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