12-08-2015, 04:56 PM
Hello Martin,
You could simply create an empty spline, set it as the input path for the generator in the editor.
And use that empty spline in your script and add control points to it. (That is what I am doing for my game)
You could also get the "InputSplinePath" script component and edit there the connected spline or the range over witch the mesh should be generated.
Have a nice day,
Ioan Marcu
You could simply create an empty spline, set it as the input path for the generator in the editor.
And use that empty spline in your script and add control points to it. (That is what I am doing for my game)
You could also get the "InputSplinePath" script component and edit there the connected spline or the range over witch the mesh should be generated.
Have a nice day,
Ioan Marcu