11-18-2015, 08:11 AM
I only checked with the Profiler, as I didn't know how CG debug works.
I'm sure disabling mesh colliders will provide a boost but I could not easily test that yet. Will try later today.
If I remember correctly, disabling Optimize, made the stutter much worse.
Enabling "Make Static" somehow stops the road from.. appearing
BTW, I am calling Refresh() on both the "path" spline and the CG, not sure if that is how it's supposed to be done, but it's the only way it worked. And it looks like the entire spline is refreshed. Both Refresh() calls are taking their time..
I'll wait for Curvy 2.0.3 and focus more on other things I've delayed, but will try any ideas or fixes.
I'm sure disabling mesh colliders will provide a boost but I could not easily test that yet. Will try later today.
If I remember correctly, disabling Optimize, made the stutter much worse.
Enabling "Make Static" somehow stops the road from.. appearing
BTW, I am calling Refresh() on both the "path" spline and the CG, not sure if that is how it's supposed to be done, but it's the only way it worked. And it looks like the entire spline is refreshed. Both Refresh() calls are taking their time..
I'll wait for Curvy 2.0.3 and focus more on other things I've delayed, but will try any ideas or fixes.