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Rolling sphere over generated mesh
#3
Thank you very much for the solution provided over email.
I do have another problem now I really hope you can help me with.

I have to keep generating road (and delete the parts behind me) and I've found it simple to just instantiate a new CurvySpline (from prefab) to continue the road and later on delete the spline behind. This however leads to two problems:
- when instantiating the new spline, it stutters for a second (on PC and my target is mobile)
- the point where I want the two splines to join, looks like this:

[Image: uh9qfT.png]

Do you know how I can fix these problems? Maybe I should do it some other way, like adding to/removing from a single spline?

Thanks a lot,
Ioan Marcu
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Messages In This Thread
Rolling sphere over generated mesh - by ioanma - 11-12-2015, 10:24 PM
RE: Rolling sphere over generated mesh - by Jake - 11-13-2015, 07:57 AM
RE: Rolling sphere over generated mesh - by ioanma - 11-15-2015, 04:48 PM
RE: Rolling sphere over generated mesh - by Jake - 11-15-2015, 06:56 PM
RE: Rolling sphere over generated mesh - by Jake - 11-15-2015, 09:22 PM
RE: Rolling sphere over generated mesh - by Jake - 11-16-2015, 07:07 PM
RE: Rolling sphere over generated mesh - by Jake - 11-17-2015, 07:51 PM

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