12-28-2023, 10:59 PM
BTW I implemented a smoothdamp instead so I dont get blocked from this forum
float targetAngle = Mathf.Clamp(newcornerangle, -maxlean, maxlean);
lastcornerangle = Mathf.SmoothDamp(lastcornerangle, targetAngle, ref angleVelocity, smoothTime);
float targetAngle = Mathf.Clamp(newcornerangle, -maxlean, maxlean);
lastcornerangle = Mathf.SmoothDamp(lastcornerangle, targetAngle, ref angleVelocity, smoothTime);